Meanwhile, Somewhere out there...

Meanwhile, this is what I have been writing at places other than my own blog. This is what I have been writing for others and sharing with them.


Jan.29th at Hashstash / We need your votes: Nominate Splash Damage for BestAppEver Awards

Last year, Circulets competed for the BestAppEver Android awards and came out winning the third place for Best Casual Game (after Candy Crush Saga and Clash of Clans !!), and honorable mentions for Most Innovative App and Game. This year, it is Splash Damage‘s turn.

We need your help. We need your votes. Cast your votes to nominate Splash Damage in the following categories. We can compete in multiple categories, so please be kind with your votes for as many categories you agree with.

Best Retro Game

No points for guessing that we were trying to make the best possible retro game we could. Splash Damage features very beautiful 8 bit, pixel art and one of the most amazing chiptune tracks you might have heard lately. The game is very simple to play but like the best of games we are nostalgic about it, it is frustratingly challenging as well. We think we have done a very good job of making a retro game, we hope you think so too.

Nominate for Best Retro Game Best Arcade Game

Quite like retro above, Splash Damage is a fun arcade game to play. It does not distract you from the single objective of surviving for as long as you can and competing with your friends (and the world) on the leader board. Fast paced, insanely chaotic and fun – that’s how we define Splash Damage.

Nominate for Best Arcade Game Most Innovative Game

Not sure if you were able to notice amongst all the fast action and chaos on the screen – we have some of the most amazing liquids ever done on a mobile device in the world. Powered by Google’s Liquid Fun engine, these liquids are a class apart. And we spent (really spent) a lot of time getting them right and ensuring that these work flawlessly across all Apple devices available since 2013. If that is not innovation, we don’t know what is.

Nominate for Most Innovative Game Best Music Game

Okay, maybe we don’t fit in this category directly. But we have one of the most amazing soundtracks made for a game. Authentic Chiptune, all the way. The talented team at 3Quavers spent quite a lot of time with FamiTracker (remember those old school chiptune makers that would work with audio frequencies directly), and they wrote the whole soundtrack note by note, frequency by frequency. We very strongly believe their hardwork needs all the appreciation possible in this world.

Nominate for Best Music Game Most Innovative App

Tying up all of the above, and realizing that in the mobile world all games are apps, we feel we are justified to compete for the most innovative app as well. The sheer amount of new things that you see in the game commends itself, and we think its the beauty of our design – how subtly everything comes into play.

Nominate for Most Innovative App



But that is not all. While you are at it, Circulets (for iOS) and Huerons are also competing. And we need your love for them too.

Huerons: Best Puzzle Game

We spent a lot of time and effort, perfecting and building a mid-core, pure puzzle experience. And Huerons is the best of what we had to offer in that space. Since release, it has gone on to challenge and entertain thousands of players worldwide and earning much love in return. We believe Huerons is a good example of what puzzle games should be.

Nominate Huerons for Best Puzzle Game Circulets: Best Family Game

Circulets was the game to play with your loved ones – family and friends, together. It was a heartwarming experience to listen to all the fun stories our players shared with us and the beautiful moments of sharing the game helped create in people’s lives. In our humble opinion, Circulets was the best family game ever made.

Nominate Circulets for Best Family Game




Jan.22nd at Hashstash / Splash Damage is now available

Our latest game – Splash Damage: Survive if you Can is now available via iTunes. The game is released exclusively for iPhones and iPads. It is released at a price of USD 1.99 but is available at 50% discount (for only USD 0.99) until this Sunday.


Learn more about the game Buy the Game


Jan.1st at Hashstash / Welcome, 2015!

Happy New Year and a warm welcome to 2015.

2014 was a year of great learning for us, where we struggled with ideas, technology, experiments and where we focused on all that is necessary to prepare for the year that is coming. 2015. And we have a couple of exciting announcements coming forward.

To begin with, just as the new year was approaching, SlideDB (part of the IndieDB family) announced its annual App of the Year awards for 2014 and Huerons claimed rank 4. Woo hoo! We are super excited about the recognition and take it as some validation for the crazy bits we tried in the game. We have an update coming out for Huerons soon, watch out!

Then, as we were bidding good bye to 2014, we also wrapped up all the work we were doing on Splash Damage: Survive if you Can. The game is finished and scheduled for release on January 22, 2014. The release will be an iOS exclusive and the game would sell for USD 1.99. If you were part of the on-going beta, you will get the game as an update (no need to buy it from the store). Watch out for more announcements on the game.

And we have been working slowly but steadily on a new project, we will soon throw some more light on it. Keep watching this space for more details soon.

We wish you all a joyous and prosperous new year. Have fun and work hard.


Dec.19th at Hashstash / Experimenting with Visibility: Comic Con Bangalore

As Independent game developers, we face the regular challenge of selling more copies of our games. We tend to highlight ‘Reach’ and ‘Visibility’ as two major pain points and one can never have enough of either.

Recently, fellow independent game developer Joel Johnson (at DigiKhel) did a small experiment about visibility – he tried selling a bunch of games at the Bangalore Comic Con.

How did it go? He posted a series of blog posts detailing the experience and the lessons learned. Over to him.


Oct.9th at Hashstash / Economic Times: Startups cash in on mobile gaming fever

Economic Times did a story about the surge in interest in making games that is currently happening in India following on the hype that a few game development companies have managed to make after raising huge investments in the space. In a round up of how the industry is shaping up, they spoke to us about the challenges and opportunities that exist for independent game developers in the country:

In addition, piracy and the existing payments infrastructure are a worry to entrepreneurs such as Kinshuk Sunil, as purchasing digital products via credit cards is still a new concept in India. Sunil’s New Delhi based Hashstash has created four games. Compared with legitimate purchases, there have been five times as many downloads of pirated versions. And for good reason.

The three year-old company’s game Circulets was recognised in the Best Casual Game category at the BestAppEver awards last year, just two places behind the winner Candy Crush Saga. “There is enough international critical acclaim. But there is no money,” said Kinshuk, 30, an MBA graduate from the Shri Ram College of Commerce.

Read the full article


Sep.19th at Hashstash / Huerons is now available

Our latest game Huerons, made in collaboration with Infinite Eurekas, is now available on the iTunes App Store and the Google Play Store. Grab it now!

The game is right now featured across 45 countries and is challenging people to think about grids and spaces in a new way!


Download Now



Jul.20th at Hashstash / Circulets awarded the third Best Casual Game at the 6th BestAppEver Awards

As you are, hopefully, aware that Circulets was competing at the 6th BestAppEver Android Awards. We had been nominated for three categories: Most Innovative App, Most Innovative Game and Best Casual Game.

The results were recently announced and we are excited to tell you that we have won 2 honourable mentions and the third spot in the Best Casual Game section (only losing to Candy Crush Saga and Clash of Clans, that’s saying something, if we may say so).

In the Most Innovative App category, we lost out to Dead Trigger 2, WhatsApp and SnapChat but were awarded an Honorable Mention.

In the Most Innovative Game category (we had won this category at Casual Connect Asia 2013), we lost out to Dead Trigger 2, Doctor Who: Legacy, and Clash of Clans, and only won an honorable mention.

It is in the Best Casual Game category that Circulets gets duely acknowledged. We are placed third after Candy Crush Saga and Clash of Clans. In the process, we outperformed games like The Simpsons, The Secret Society, Puzzle & Dragons and You Don’t Know Jack.

We would like to thank you all for your votes, support and love. And we resolve to do our best to keep making fun and awesome games in future.

Just in case you havent played Circulets yet, get it now:


Psst: If you have 5 minutes to spare, help us make a better Splash Damage (our next game)!



May.28th at Hashstash / Help us make Splash Damage


Like we already announced, the next game that we are working on is called Splash Damage (not to be confused with the awesome game developers with the same name). We also showcased the game, recently, at Casual Connect Asia 2014 and got a lot of feedback on how the game plays right now and the directions it can take in future.

We are now opening up the game, for want of a better word, for Early Access. These are extremely early days and the game is not polished at all, but we are sharing builds of the game and getting feedback on how it plays. It can be very clunky and cumbersome to play, but we plan to release updates every fortnight with latest snapshots of the game.

Also, because, we are stretching the limits of particle physics and visual effects on mobile devices, we are interested in seeing how the game performs on different devices. As of now, the game is slated to be an iOS exclusive.

Head over to this thread on Touch Arcade forums, where we are sharing promo codes (for redeeming the game) and recording feedback. Take a promo code, play the game and give us feedback. It will all be used to make our best game yet for mobile devices.

Thanks for helping us out!

Touch Arcade thread about Splash Damage

An additional plug: If you have not voted for Circulets yet on the BestAppEver Awards, there is still time. Vote now!

Psst: we will be very active in replying on Touch Arcade forums, than anywhere else.


May.15th at Hashstash / All geared up for Casual Connect Asia 2014

We are all ready and gung ho about the upcoming Casual Connect Asia 2014 in Singapore. Casual Connect is one of the premier game developer conferences and this will be our second trip to CCA. Last year, we showcased Circulets at the conference and were awarded the Most Innovative Game award.

This time around we will be showcasing two games (we were slated for 4, but had to pull out 2 at the last moment due to some unforeseen circumstances). The games we will be showcasing are: Splash Damage and Huerons (along with Infinite Eurekas).

We are not participating in the Indie Prize Awards this time though. We were not able to submit a working build of the game in time, but we have our hopes high about a positive impact with our games in the showcase.

If you are around at Casual Connect Asia, do stop by our table and play our games.

We’d love to hear your feedback.


May.15th at Hashstash / On NDTV talking about Careers in Gaming

I was recently part of a story done by NDTV Prime, a leading technology media channel in India, for their show called “Head’s Up”. The show is geared towards a younger audience, preparing them for the future with career advice and information. This week their topic was Careers in Gaming. Along with other key figures from the Indian gaming industry, we spoke about the various career paths in game development and how to go about them.

Here’s the whole episode:

With @supersikegames, @NASSCOMGDC, @LakshyaDigital, @jags_india, we talk about gaming as career on @ndtvprime

— Hashstash (@teamHash) May 14, 2014


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