Meanwhile, Somewhere out there...

Meanwhile, this is what I have been writing at places other than my own blog. This is what I have been writing for others and sharing with them.


Dec.19th at Hashstash / Experimenting with Visibility: Comic Con Bangalore

As Independent game developers, we face the regular challenge of selling more copies of our games. We tend to highlight ‘Reach’ and ‘Visibility’ as two major pain points and one can never have enough of either.

Recently, fellow independent game developer Joel Johnson (at DigiKhel) did a small experiment about visibility – he tried selling a bunch of games at the Bangalore Comic Con.

How did it go? He posted a series of blog posts detailing the experience and the lessons learned. Over to him.


Oct.9th at Hashstash / Economic Times: Startups cash in on mobile gaming fever

Economic Times did a story about the surge in interest in making games that is currently happening in India following on the hype that a few game development companies have managed to make after raising huge investments in the space. In a round up of how the industry is shaping up, they spoke to us about the challenges and opportunities that exist for independent game developers in the country:

In addition, piracy and the existing payments infrastructure are a worry to entrepreneurs such as Kinshuk Sunil, as purchasing digital products via credit cards is still a new concept in India. Sunil’s New Delhi based Hashstash has created four games. Compared with legitimate purchases, there have been five times as many downloads of pirated versions. And for good reason.

The three year-old company’s game Circulets was recognised in the Best Casual Game category at the BestAppEver awards last year, just two places behind the winner Candy Crush Saga. “There is enough international critical acclaim. But there is no money,” said Kinshuk, 30, an MBA graduate from the Shri Ram College of Commerce.

Read the full article


Sep.19th at Hashstash / Huerons is now available

Our latest game Huerons, made in collaboration with Infinite Eurekas, is now available on the iTunes App Store and the Google Play Store. Grab it now!

The game is right now featured across 45 countries and is challenging people to think about grids and spaces in a new way!


Download Now



Jul.20th at Hashstash / Circulets awarded the third Best Casual Game at the 6th BestAppEver Awards

As you are, hopefully, aware that Circulets was competing at the 6th BestAppEver Android Awards. We had been nominated for three categories: Most Innovative App, Most Innovative Game and Best Casual Game.

The results were recently announced and we are excited to tell you that we have won 2 honourable mentions and the third spot in the Best Casual Game section (only losing to Candy Crush Saga and Clash of Clans, that’s saying something, if we may say so).

In the Most Innovative App category, we lost out to Dead Trigger 2, WhatsApp and SnapChat but were awarded an Honorable Mention.

In the Most Innovative Game category (we had won this category at Casual Connect Asia 2013), we lost out to Dead Trigger 2, Doctor Who: Legacy, and Clash of Clans, and only won an honorable mention.

It is in the Best Casual Game category that Circulets gets duely acknowledged. We are placed third after Candy Crush Saga and Clash of Clans. In the process, we outperformed games like The Simpsons, The Secret Society, Puzzle & Dragons and You Don’t Know Jack.

We would like to thank you all for your votes, support and love. And we resolve to do our best to keep making fun and awesome games in future.

Just in case you havent played Circulets yet, get it now:


Psst: If you have 5 minutes to spare, help us make a better Splash Damage (our next game)!



May.28th at Hashstash / Help us make Splash Damage


Like we already announced, the next game that we are working on is called Splash Damage (not to be confused with the awesome game developers with the same name). We also showcased the game, recently, at Casual Connect Asia 2014 and got a lot of feedback on how the game plays right now and the directions it can take in future.

We are now opening up the game, for want of a better word, for Early Access. These are extremely early days and the game is not polished at all, but we are sharing builds of the game and getting feedback on how it plays. It can be very clunky and cumbersome to play, but we plan to release updates every fortnight with latest snapshots of the game.

Also, because, we are stretching the limits of particle physics and visual effects on mobile devices, we are interested in seeing how the game performs on different devices. As of now, the game is slated to be an iOS exclusive.

Head over to this thread on Touch Arcade forums, where we are sharing promo codes (for redeeming the game) and recording feedback. Take a promo code, play the game and give us feedback. It will all be used to make our best game yet for mobile devices.

Thanks for helping us out!

Touch Arcade thread about Splash Damage

An additional plug: If you have not voted for Circulets yet on the BestAppEver Awards, there is still time. Vote now!

Psst: we will be very active in replying on Touch Arcade forums, than anywhere else.


May.15th at Hashstash / All geared up for Casual Connect Asia 2014

We are all ready and gung ho about the upcoming Casual Connect Asia 2014 in Singapore. Casual Connect is one of the premier game developer conferences and this will be our second trip to CCA. Last year, we showcased Circulets at the conference and were awarded the Most Innovative Game award.

This time around we will be showcasing two games (we were slated for 4, but had to pull out 2 at the last moment due to some unforeseen circumstances). The games we will be showcasing are: Splash Damage and Huerons (along with Infinite Eurekas).

We are not participating in the Indie Prize Awards this time though. We were not able to submit a working build of the game in time, but we have our hopes high about a positive impact with our games in the showcase.

If you are around at Casual Connect Asia, do stop by our table and play our games.

We’d love to hear your feedback.


May.15th at Hashstash / On NDTV talking about Careers in Gaming

I was recently part of a story done by NDTV Prime, a leading technology media channel in India, for their show called “Head’s Up”. The show is geared towards a younger audience, preparing them for the future with career advice and information. This week their topic was Careers in Gaming. Along with other key figures from the Indian gaming industry, we spoke about the various career paths in game development and how to go about them.

Here’s the whole episode:

With @supersikegames, @NASSCOMGDC, @LakshyaDigital, @jags_india, we talk about gaming as career on @ndtvprime

— Hashstash (@teamHash) May 14, 2014


May.6th at Hashstash / Splash Damage: how long will you survive

People! It’s announcement time!

After spending a year working on Circulets, it’s updates and it’s spin-offs, we are moving forward in a new direction and a new game. It is called Splash Damage, and we will be showcasing it at Casual Connect Asia 2014.

Set in a hostile world, Splash Damage is a game about survival. As The Prospector likes to say:

“In the fluid world,
those trapped in between,
How long will they survive?”


We don’t have much details to offer right now, but we will leave you with this.



May.1st at Hashstash / Circulets FREE is now on Android

It is almost a year since we released Circulets for Android. Since then, we have gone on to win the Most Innovative game at Casual Connect Asia 2013 and got nominated for the BestAppEver Awards (if you havent voted for us yet, vote now). We decided to reach out to more users on Android with a free version of the game, which is exactly what Circulets FREE is.

We released the game on April 27 and have been very happy with the response it has gotten on the Play Store. If for any reason you hadn’d bought Circulets, go download Circulets FREE now.


Get it from Play Store


Apr.13th at Ctrl Alt Delhi / New Releases and Old Stuff plus Whats Coming

We just released The Dark Reprise. Thats almost after 2 months of our previous release (The Nemicron Flourish was released on Feb 5th). We have been a lot quite lately, yes. But that is only because we have been working real hard.

So whats happening? A lot. We are working on 5 tracks, including two vocal ones. The one's we can name right away are Recourse, Darkness, Tere Bina (vocal), and Andhera (vocal, based on Darkness). Another, is a loung-ish, techno track, which is still unnamed.

read more


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